本页主题 : 星际2开发完成度好象并不高啊!(看招聘,内有暗黑3消息)
wisp 发表于 2007-5-26
星际2开发完成度好象并不高啊!(看招聘,内有暗黑3消息)

【转】

我在星际2公布之前就看到暴雪在为暗黑小组招聘3D建模师,所以早就断定不是暗黑3.
星际2公布后,暴雪终于敢公开的为星际2招聘了...
看招聘地址(说不定你可以去暴雪工作哦!)
http://www.blizzard.com/jobopp/

5/24/07的招聘中,光星际2内容的就有4项.
Senior Tools Programmer/3D Artist with User Interface Experience/Game Balance Designer/Level Designer

具体内容如下:
Senior Tools Programmer

The StarCraft 2 team is seeking an experienced Senior Tools Programmer. The ideal applicant will be proficient in developing powerful toolsets primarily for art pipelines, but also for code, design and audio pipelines. Blizzard offers a fun, creative and technically challenging environment with excellent compensation and a full range of benefits.

Responsibilities:

Design and implementation of new development tools for all disciplines
Communicate with other departments to improve existing tools and determine new solutions
Maintain tools for performance, stability and error-free operation
Identify and resolve pipeline issues and discover opportunities for improvement
Requirements:

Strong experience with 3D Studio Max, Max SDK and MaxScript
Advanced understanding of C++
Experience developing Windows GUI applications using Win32, MFC, wxWindows or Qt
Strong mathematics skills, including proficiency with trigonometry and linear algebra
UI design experience
Strong communication skills
Ability to work in a collaborative team environment and handle multiple projects simultaneously
Service-oriented attitude with an eye for efficiency and workflow
Advanced understanding of game content pipeline and tools
Plusses:

Detailed knowledge of 3D graphics, animation, camera control and lighting
Perl, Ruby, Python, or other interpreted languages
Experience with Subversion, CVS or Perforce
Experience using SQL databases - database design, stored procedures
Understanding of Standard Template Libraries
Experience shipping multiple game titles
Experience with Maya and MEL Scripts

3D Artist with User Interface Experience

Blizzard is looking for an artist specializing in the creation of user interface art. This artist will concept and create in-game background screens, UI containers/borders, item icons, character portraits, etc. The ideal candidate has strong concepting & painting skills, the ability to adapt their style, and feels comfortable working in a team environment.

Requirements

Design/UI layout experience
2+ years in the game industry
Excellent painting skills
Strong knowledge of form, light and color
Must work well in a team environment
Experience with Photoshop, 3DS Max, and equivalent programs
Passion for games


Game Balance Designer

The StarCraft 2 team is looking for a talented and enthusiastic game designer. This position will focus on play balance, systems balance and multiplayer gaming. The ideal candidate will be an experienced real-time strategy enthusiast with an excellent analytical understanding of competitive online play. Blizzard offers a fun, creative and technically challenging environment with excellent compensation and a full range of benefits. Requirements

Excellent written and verbal communication skills
Absolute passion for playing and making computer games
Ability to work well in a team environment
Experience playing real-time strategy games competitively
Can organize and clearly present complex data
Works well under deadlines
Has a demonstrable understanding of competitive strategy gaming
Excellent math skills
Pluses

Game design experience on a shipped product with head-to-head game-play
Experience in designing and playing Real-Time-Strategy games
Has played Blizzard strategy games extensively
Played Warcraft 3 and/or StarCraft competitively

之前我也看到了暴雪为未公布的PC游戏招聘大量的3D人物建模师等
但是我发现了几条有意思的招聘(暗黑3)
http://www.blizzard.com/jobopp/art-lead-3d-environment.shtml
这个是为暗黑小组招聘3D环境美工(专门制作3D山川河流等3D环境)
Lead 3D Environment Artist

Blizzard Entertainment, the developer of Diablo and Diablo II, is looking for a lead 3D environment artist skilled at creating models and texture maps for both architectural and natural environments. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The lead environment artist must have experience leading a team and have a skill in another art task as well (illustration, modeling, texturing, animation, or concept drawing) and be well-versed in related tools -- Maya, Photoshop, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Blizzard Entertainment offers a fun, creative, and technically rewarding environment with excellent compensation and a full range of benefits.

Requirements

5+ years experience in game development modeling and texturing environments using Maya and Photoshop (or equivalent 3D and 2D programs)
Experience working with an art director in developing a unique and cohesive modeling and texturing style
The ability to effectively collaborate with game designers and programmers
Superior eye for light, shade, color, and detail in creating texture maps
An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
Self-motivation, good communication skills, and a great team-player attitude
A passion for games
Skill in one or more of the related creation tasks: illustration, modeling, texturing, animation, or concept drawing
Plusses
Have shipped AAA PC or console titles as a lead 3D environment artist
Strong foundation in the traditional arts, including but not limited to figure drawing and environmental and/or architectural illustration.


http://www.blizzard.com/jobopp/artist-senior-3d-character.shtml
这条就是为暗黑小组招聘3D人物建模师了.虽然文中提到的是暗黑1,和2的小组,既然是3D美工那么绝对是暗黑3

Senior 3D Character Artist

The team behind Diablo I and II is looking for a skilled Senior 3D Character Artist. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Character Artist should be skilled in at least one other form of art production as well ?illustration, modeling, texturing, animation, concept drawing ?and be well-versed in related tools ?Maya, Photoshop, etc. The ideal candidate also works well in an environment with peers that are passionate about making great games.

Requirements

5+ years experience in game development modeling and texturing characters using Maya and Photoshop (or equivalent 3D and 2D programs).
An exceptional understanding of human and non-humanoid anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.
Superior eye for light, shade, color and detail in creating texture maps.
Self-driven, good communicator and a great team-player.
A passion for games.
Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing
Able to work full-time in the Irvine area.
Plusses

Have shipped AAA PC or console titles as a 3D character artist.
Strong foundation in the traditional arts, including but not limited to figure drawing and illustration.
A passion for developing online games.
Understanding of Blizzard抯 visual style and a passion to push it to the next level.  


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2 回合 Evilencain神罪 @ 2007-5-26 17:11:39

不是说 40%左右么............满好了 =。=  恩恩

 


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3 回合 Evilencain神罪 @ 2007-5-26 17:11:57

不是说 40%左右么............满好了 =。=  恩恩

 


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4 回合 Starcraft II @ 2007-5-26 17:48:00
希望08年能出SC2.
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5 回合 SuperLuna @ 2007-5-26 17:48:53
我看至少要等到09年了。。。。。。。
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6 回合 艾德布洛伊 @ 2007-5-26 18:01:56

从要求上看,BLZ的要求还是挺高的.又要5年工作经验,又要对游戏熟悉和浓厚兴趣.要不是E文不过关...估计国内会有不少人应聘的..

Excellent written and verbal communication skills

哎..估计要专业8级英语水平吧?

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7 回合 圣堂精神 @ 2007-5-26 18:36:12
跪求达人翻译。。。。
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8 回合 Evilencain神罪 @ 2007-5-26 19:09:57
=。= 同上.......................更甚...趴地上求...........

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9 回合 seeker @ 2007-5-26 19:19:34

楼上两个……

起码也要美国本地工作吧

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10 回合 AngrY @ 2007-5-26 22:30:39

无限期待,但现在只能耐心等待

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11 回合 blizzarder @ 2007-5-27 1:02:04

暴雪太NB

一般人去不了啊。。。

 

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12 回合 alukaduo @ 2007-5-27 1:47:44
放血求翻译
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13 回合 Evilencain神罪 @ 2007-5-27 10:13:15

还好~~我08年毕业......运气好~09年去美国......

正好BLZ给SC2跳票到2010年........说不定我还能在SC2的字幕里留个名字


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14 回合 wisp @ 2007-5-27 12:05:13

我是水男

谢谢


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15 回合 Evilencain神罪 @ 2007-5-27 12:43:57
楼上~~~~~~~水也不能这样啊..................你这样会那什么什么的............抗议

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